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Re: Developers

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What other AROS projects (OS, Drivers, Applications, etc.) do people here contribute to? What are you working on at the moment? What are your goals?

I mentioned SirTootsalot. Mastodon has a pretty nice web-client but it's very javascript heavy. With our browser situation, I think the Amiga ecosystem is better served with a regular desktop app.

Also from a tech politics perspective, I prefer the idea of native client apps using open standard APIs over web interfaces to closed systems.

This is my first major Amiga C project. I'm looking to port to OS4 and MorphOS once I have a basic feature complete version for AROS. Should also be possibly to support a version for classics. I'm rather enjoying learning about AmigaOS APIs and am fascinate by the different approach to POSIX.

Secretly I'm collecting intelligence for a fantasy next generation AmigaOS.

Posted on: 8/17 7:20
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Re: Developers

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I'm still working away on SirTootsalot a Mastodon open-source social media client for AROS as my first targeted Amiga platform. I have many of the basics in place for textual posts and I will probably have lots more lame questions about MUI and Zune before I make a release (no schedule and no f***s given).

I plan to provide a more lengthy update toward the end of the month when I have a little more time.

Posted on: 8/13 8:15
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Re: arix?

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I'm interested in this.

If I try to imagine a hypothetical new generation "Amiga" OS, I struggle to imagine building a kernel from scratch and having to support a sea of device drivers. Maybe we would be better served by focusing efforts on an Amiga-like experience (a new generation of dev friendly APIs better than fossil POSIX, pluggable datatypes, bleeding edge UI) on a rock-solid SMP kernel with mainstream hardware support already baked in.

Something that could run Firefox in one Window and an Amiga 3.x MUI program in another with a common look and feel.

I know this wouldn't be an Amiga to some and I don't want to derail this threads with what-ifs.




Posted on: 7/29 8:36

Edited by remotenemesis on 2018/7/29 9:04:43
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Re: MUI/Zune Alignment with MUIA_Weight=0

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After pondering this for days and trying a few different things, I was finally inspired to add a RectangleObject after the last button with a MUIA_HorizWeight of > 0. Posting this here in case it helps anyone in the future.

Posted on: 7/19 22:27
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Re: STRPTR and stdlib

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Thanks. So it's totally "normal" to see a bunch of casts to char * and const char * when calling clib string functions.

Posted on: 7/19 8:14
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MUI/Zune Alignment with MUIA_Weight=0

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I'm a little perplexed by some (basic) MUI layout issues.

I have a group with a row of buttons, each with an image. I use MUIA_HorizWeight to set the width of the buttons to be only as wide as necessary to display the image. So far so good. The button group is a child of a VGroup. There are many VGroups as children of a Scrollgroup. Each VGroup displays correctly with the buttons aligned on the left.

Now, when I add an LLabel text to the VGroup something interesting happens. The label and button group in each VGroup become centered relative to each other.

I imagine I'd be able to fix this by left-aligning the VGroup children but this doesn't seem to be supported in the version of Zune I am using.

Can anyone hit me with a clue stick?

Edit: I've attached a couple of screen shots that show the centering that occurs when MUIA_HorizWeight 0 is set on all the buttons. The second image shows what happens when I set a MUIA_HorizWeight to > 0 for the first button.





Attach file:



png  buttons_center.png (5.97 KB)
10054_5b50a9fc17a11.png 276X134 px

png  buttos_left.png (7.19 KB)
10054_5b50aa0b00948.png 722X130 px

Posted on: 7/17 8:18

Edited by remotenemesis on 2018/7/19 8:11:21
Edited by remotenemesis on 2018/7/19 8:12:52
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STRPTR and stdlib

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Is somebody able to explain the reasoning behind STRPTR (and CONST_STRPTR) defined in exec/types.h. I imagine these would be useful for cross-platform development but then I see (or write myself) code to cast into char* or const char* to use clib functions like strlen.

Am I missing something fundamental?

Also a huge thank you to the Zune Paint authors. I'm finding the code to be very instructional on Zune/MUI.

Posted on: 7/17 7:49
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Re: Missing Backslash and Pipe on US Keyboard Mapping

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Perfect, thanks!

C programming is now vastly less-hellish.

Posted on: 6/4 7:59
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Missing Backslash and Pipe on US Keyboard Mapping

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On both my VirtualBox (Icaros 2.2.1) and Acer ZG5 (Icaros 2.2.2) AROS installs I cannot use the pipe/backslash key on the Default US keyboard mapping. The key is located under the backspace key.

Does anyone know hot to fix this?

Posted on: 6/1 7:51
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Re: I have aspireOne laptop

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Does anyone know how to get VGA output working to a monitor?

(well it helps to have the cable pushed in all the way I guess!)

Posted on: 5/29 21:32

Edited by remotenemesis on 2018/5/29 23:02:32
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