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Re: Yannick's work

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I've just checked again for mcc_Pictdisp and you are right, next release shall have it corrected.

When you say i386 what do you mean?
I release usually for i386_ABIv0 but you could also add it to port.
For others yes of course you can go, ABIv1 x86_64b should be added also

Posted on: 7/21 23:21
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Re: Yannick's work

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@wawa

The include of mcc_PictDisp.h is already corrected in sourceforge repository. Which source are you using?

I'll check for the image endness on high endian machines some time later

@Nikolaos

Most of the ZuneTools have been tested to compile under ABIV1 64bit, only VNCview isn't working as far as I remember.
You can download source and usually just type make to have the program compiled.
I didn't dare to provide ABIV1 64bit version up to now as I thought people using it at this time would now how to compile.

Posted on: 7/21 10:39
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Re: Yannick's work

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Hi,

After SVG datatype, here is a FIG datatype.
Again it's a picture datatype, hence it rasterize the FIG file and creates a bitmap from it.
It allows to view FIG files with Multiview and ZuneView for example, any editing done is on the rendered bitmap not on the vector data.
One limitation is that embedded bitmap pictures are not shown.

Look into uploads for the moment, it should appear in recent section soon.

http://archives.aros-exec.org/downloa ... ig_datatype.i386-aros.zip

Posted on: 7/20 4:22
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Re: ZX Spectrum datatype test

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Nice to see some new datatypes reaching AROS, this is a good addition to the system and to ZunePaint and ZuneView at the end

Posted on: 7/20 3:28
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Re: MUI/Zune Alignment with MUIA_Weight=0

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Hi,

You've already found what I was willing to post, you must add some rectangle objects here and there that will expand themselves to fit the window size.

Posted on: 7/20 3:26
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Re: STRPTR and stdlib

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First thanks from ZunePaint author, that's one major goal for me, open sourcing my developments under AROS to inspire others.

Then regarding your question, as said mixing Amiga specifics with Ansi/Posix standards is a bit of additional work regarding casting to have a warning free compilation.

Posted on: 7/20 3:25
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Re: Yannick's work

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Hi,

I've uploaded a "better than nothing" SVG datatype to Aros Archive.
It's a picture datatype, hence it rasterize the SVG file and creates a bitmap from it.
It allows to view SVG files with multiview and ZuneView for example, any editing done is on the rendered bitmap not on the vector data.

Look into uploads for the moment, it should appear in recent section soon.

Posted on: 7/10 2:26

Edited by Yannickescu on 2018/7/10 7:18:15
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Re: Yannick's work

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@nikolaos

Thumbnails size and portion of screen allocated to thumbnails can be modified.
You can also totally remove thumbnails.

Regarding your proposal, I would say that we need workbench to display thumbnails as icon images if no .info file is existing.
I have created an "image requester" showing thumbnails for paolone, it is available in zunetools project on sourceforge allongside ZuneView and ZunePaint, using this in a script with ZuneView set to not display thumbnails can be what your looking for.

Posted on: 4/15 1:13
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Re: Yannick's work

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ZunePaint got the fix suggested by nikolaos, after painting the imahe isn't fully updated once again as it is already done.

ZunePaint and ZuneView are updated to support masks in ilbm output for transparence (alpha channel is converted to mask based on the transparence threshold from the quantization interface, default is "0", i.e. not mask.

https://sourceforge.net/projects/zunet ... ePaint_v0.13.zip/download
https://sourceforge.net/projects/zunet ... neView_v0.39.zip/download

Posted on: 4/14 23:43
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Re: Yannick's work

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That’s more then certainly linked to the display magnification. / interpolation method. Select bilinear filtering or uncheck fit check mark at bottom of window

Posted on: 4/9 11:32
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