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Re: USB joystick and posseidon

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Of course you can, that's why it's here for

Posted on: Today 0:11
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Re: USB joystick and posseidon

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@DizzyOfCRN

In order to do what you want you will not be able to use my Zune class.
You need to create a new one, embedding the drawing of the joypad background and then the buttons and pads based on their status.

Posted on: Yesterday 23:29
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Re: USB joystick and posseidon

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Quote:

DizzyOfCRN wrote:
I don't know if we have a 2D vector image mui class, or do we?


I've packed something together to build a SVG vector class for Zune, check here :
https://sourceforge.net/projects/zunet ... eSVG/ZuneSVG.zip/download

Posted on: Yesterday 5:01
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Re: Yannick's work

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Quote:

Yannickescu wrote:
Quote:

wawa wrote:
yannick, i have here inquiry from kalamatee:
apparently zunepaint source fetched from your repo as release changed and fails when patch should be applied while building within aros build system. this must be due to modified line endings lf/cr. i have not been able to test that myself today. however could you revert to previous line feed convention?


I've converted all files to lf
I had mixed files due to not setting SVN to force LF and using different computers with different setting to develop.
I'll make sure that in future I won't mix things again.


One more thing, I've also integrated the corrections in my source code, the patch should not be required anymore.

Posted on: 9/16 23:36
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Re: Yannick's work

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Quote:

wawa wrote:
yannick, i have here inquiry from kalamatee:
apparently zunepaint source fetched from your repo as release changed and fails when patch should be applied while building within aros build system. this must be due to modified line endings lf/cr. i have not been able to test that myself today. however could you revert to previous line feed convention?


I've converted all files to lf
I had mixed files due to not setting SVN to force LF and using different computers with different setting to develop.
I'll make sure that in future I won't mix things again.

Posted on: 9/15 11:09
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Re: Yannick's work

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ZuneView and ZunePaint have been updated with improved resize function based on Nikolaos input.
ZunePaint also inherited from ZuneView average resize filter.

Of course new ZuneBrot is still available also.

Click to see original Image in a new window
Click to see original Image in a new window
Click to see original Image in a new window

Posted on: 9/15 5:41
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Re: Yannick's work

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I've updated ZuneBrot to v0.2:
- Rendering is done in a separated thread to not lock UI while rendering is on-going
- Corrected usage of Z and C values (where inverted in first release)
- Smooth coloring introduced
- slight speed improvement in rendering

see here : https://sourceforge.net/projects/zunet ... uneBrot_v0.2.zip/download

Posted on: 9/12 23:29
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Re: Yannick's work

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@Nikolaos

When you look for this feature :
Quote:
Would it be possible to have an option where you can choose in % when scaling.


Do you talk about the display scaling or the picture resize function?

Thanks

Posted on: 9/12 23:18
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Re: Yannick's work

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I've released a new version of WHD_MENu that should be easier to configure :
https://sourceforge.net/projects/zunet ... hd_Menu_v1.1.zip/download

Posted on: 9/6 9:56
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Re: Yannick's work

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In ZuneView, just use save, it will show a requester allowing to change location.

Regarding WHD Menu, can you be more explicit, I got it working with a minimal aros 68k installation.


Posted on: 9/4 6:26
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