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Re: BOH on AROS

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(Information moved to the previous post.)

Posted on: 5/12 8:46

Edited by saimobvq on 2018/5/13 7:49:38
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Re: BOH on AROS

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Hi all,

lately, as reported a while ago in a previous post, I have released the final update to BOH. At the same time, I have prepared also brand-new physical package for it.


The final version of BOH, after so many updates, really deserved a new edition. So I have made this (click on the pictures to see them in full size):

Click to see original Image in a new window

Features:
* latest version of BOH for AmigaOS 4, AROS, Linux, MacOS, and Windows (as released digitally a few months ago);
* Enhanced CD that be used also to listen to the soundtrack on an audio CD player;
* CD with outstanding glossy finish;
* hugely improved user's manual and developer's manual;
* brand-new artwork;
* transparent DVD case;
* double-sided inlay that has some cool stuff on the inner side;
* has IconX as default tool in the installer icon for AROS, to fix the problem reported above.


BOH ADVANCE is part of a Deluxe package that looks like this:

Click to see original Image in a new window


The orders have just been opened:

Click to see original Image in a new window

Note: Huenison is only for AmigaOS 4 and Windows; it's in the picture because it's being released at the same time.


If you have questions, I'll be happy to answer

Posted on: 5/11 7:20

Edited by saimobvq on 2018/5/11 9:45:45
Edited by saimobvq on 2018/5/12 12:26:21
Edited by saimobvq on 2018/5/13 6:32:20
Edited by saimobvq on 2018/5/13 6:52:15
Edited by saimobvq on 2018/5/13 7:47:44
Edited by saimobvq on 2018/5/13 7:50:24
Edited by saimobvq on 2018/5/13 8:56:55
Edited by saimobvq on 2018/5/14 2:43:32
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Re: BOH on AROS

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You're welcome!

Posted on: 3/16 10:30
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Re: BOH on AROS

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Strange, here it does. Anyway, glad that you solved the problem!

Posted on: 3/16 9:40
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Re: BOH on AROS

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Specifying IconX isn't necessary.

Posted on: 3/16 8:30
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Re: BOH on AROS

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Weird. I have just tried it once again and it worked flawlessly. The only problem I'm aware of is that the lha tool available on AROS (at least, the one I could find) doesn't preserve the file bits (upon unpacking, it sets the bits to rwed), so the script bit gets lost.
Please try this:
1. unpack the archive to RAM: (or any other temporary location of your choice);
2. open the drawer;
3. open the information window for the installer script;
4. set the script bit and save;
5. double-click the script and select "Execute" when asked;
6. follow the instructions.

Should you have further problems, please get in touch by email.

Posted on: 3/16 6:30
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Re: BOH on AROS

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ADDITIONAL GOOD NEWS!

You see, there was a plan to produce physical copies of BOH ADVANCE and a special Deluxe Box that included both BOH ADVANCE and the original BOH.

Click to see original Image in a new window

The idea was to start a Kickstarter campaign on the day of the release of BOH ADVANCE. And that actually happened. However, the very first pledge made it clear that I had misunderstood the way Kickstarter handles shipping fees (I had assumed they worked the obvious/logical way, but they don't). Therefore, I cancelled the campaign a few minutes after it went live.
Moreover, Kickstarter doesn't just offer a reasonable way to handle a wide variety of fees (to ensure that everybody in the world pays only the minimum necessary), so making a new campaign was ruled out.

Initially, the whole project was cancelled. But it would have been a real pity, so I resumed it under a different approach: a limited amount of copies will be produced beforehand, without pledges or preordering! Who wants one, will simply be able to get if from the itch.io store (https://retream.itch.io/boh).
The objective is still to offer a quality product at the lowest price possible - i.e. about 10 euros for the Deluxe Box containing a copy of BOH ADVANCE + a copy of the original BOH (shipping excluded).

This is the Kickstarter campaign video - of course, some things are no longer valid, but it gives a good idea about the project: https://www.youtube.com/watch?list=PLT ... Z&v=W_mmrf2j9No&vq=hd1080

For the really curious ones, this is the page of the campaign: https://www.kickstarter.com/projects/saimo/boh-advance.

Watch this space for further updates.

Posted on: 3/15 10:11
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Re: BOH on AROS

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Quote:

sabbate wrote:
hello I bought the game especially for the support to you programmers, hoping for some new game going forward,

The next game(s) will be for classic Amigas (if I'll ever be able to work on them, that is).
The one currently in the works is SPEEDGRID (working title) -> see this preview: https://www.youtube.com/watch?v=1og-4VjkbgE

Quote:
I will update, thanks

Have fun!

Posted on: 3/10 14:58
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Re: BOH on AROS

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So much time has passed since the last update that you might have thought that I was finally done... well, nope, there was still one last big chapter to write!

Today I have released the 18th free update, a massive update that closes the game's almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the ADVANCE tag.

Click to see original Image in a new window

BOH ADVANCE can be purchased from https://retream.itch.io/boh. The current owners of a copy can download the updated version for free from the same address (who does not have an itch.io key can get one from https://www.retream.com/BOH/get_key.php?code=CODE, where CODE is the personal copy code).
The update is performed by installing the new version over the old one using the supplied installer.

Enjoy!

This update:
* adds 23 new missions:
* most of them are very easy to average;
* many of them are based on unusual and different design/logic;
* some of them make use of the new features introduced by this update;
* some of them are multi-phase and multi-mission;
* fixes/improves pre-existing missions (also making use of the new features);
* increases the chances of finding a recharge in explosive objects from 25% to 33%;
* adds levels labels;
* adds the disabling of message points;
* avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
* avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
* makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
* adds a rendered-on-the-fly background to mission information and pause screens;
* excludes the video modes with dimensions bigger than the desktop's;
* replaces the stars with thumbs-up icons for resolutions;
* allows the handling of special events/keys while displaying a notice;
* removes the joypad analogue axis support;
* reworks controls reconfiguration:
* adds an end notification;
* changes the joypad actions;
* removes the aborting by means of [ESCAPE];
* removes the overlapping of button and keys flags;
* makes other changes;
* improves the themes settings:
* reworks the configuration handling;
* adds [F2] for quick switching;
* improved the themes:
* touches up the wallpapers of the themes "Sci-Fi" and "Underground";
* fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
* optimizes/improves:
* the handling of levels lighting;
* the allocation and referencing of enemies objects;
* the EM spawning and AI;
* the universal function for the interpolated rotation of BGRA graphics;
* the tiles handling module;
* the controls handling;
* the screenshot grabbing;
* the SDL initialization;
* some code bits here and there;
* replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
* fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
* fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
* fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
* fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
* fixes the error message and the log file name reported by records submission;
* fixes the work path on Windows (%TMP% was statically expanded at compile time);
* adapts the code to the latest version of the custom framework the game is built on;
* improves the icons:
* adds more icons;
* touches up graphics;
* adds the icon size choice to the AmigaOS and AROS installers;
* fixes the MacOs and Windows icons sizes;
* fixes/improves/updates both the user's and the developer's manual;
* reworks/updates the artwork;
* fixed/improves the installers;
* brings other minor changes/improvements/optimizations.

Posted on: 3/10 8:11

Edited by saimobvq on 2018/3/10 9:22:41
Edited by saimobvq on 2018/3/10 9:24:45
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Re: BOH on AROS

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You're welcome, guys!

Posted on: 2016/11/22 16:14
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