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Re: Missing Backslash and Pipe on US Keyboard Mapping

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Try setting another US keyboard in prefs. I'm using native, but that worked for me.

Posted on: 6/1 15:25
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Re: A week in AROS...

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Quote:

ncafferkey wrote:
@cavemann

It should be easy to backport, so I'll try to find time to do so.


Cool

Posted on: 5/23 14:01
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Re: AROS homepage down?

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Works here too. Using Firefox (if that matters).

Posted on: 5/21 17:51
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Re: A week in AROS...

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Quote:

ncafferkey wrote:
Week of 14th May:

- 8-bit VESA modes work again (neil)


Very nice But have to ask, will this be available on abi-v0?

Posted on: 5/21 17:36
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Re: Find tool error

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Quote:

ncafferkey wrote:
Quote:

Mysha wrote:
Curiously, it will always open an interface, even when called from the shell and given a complete set of arguments. Is there a different command to call if you want to search in the shell?


Yes, C:Search. E.g.:

Search SYS: #?.zip FILE PATTERN ALL


Thanks for the example, I could never figure out the right way to do a pattern search from the shell

Posted on: 5/2 13:50
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Re: please insert volume "etc" in any drive

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Quote:

aha wrote:
@ncafferkey, @kalamatee

Could this error message dialog be extended to provide a third button as option for opening another dialog to make the missing assign to a directory, the user can choose in the new dialog?

I think I've seen such an option in AmigaOS3.9 a long time ago...


Oh... that would be cool

Posted on: 5/1 20:14
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Re: please insert volume "etc" in any drive

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nikolaos wrote:
mazze: Long time ago I used assign.

I will assign etc: and add it to user-startup?

Could you fill inn the line for me. Do I need to
direct this to every program or game I get this message or could it be a global thing?

assign etc: ??

Mazze: Another strange thing is that when I open GraphX2 it get the message "No joystick in port 0" or something like that.

The game Pushover give me stack overflow. I increased the stack size in icon but did not help.



The etc requester often happens if I build an SDL app with the -nix option. So I try to avoid it whenever possible. (Yeah, probably that timidity path in the mixer.)

SDL_SetError messages like 'No joystick' show up if I build an SDL app with the default version of lib SDL (which has DEBUG_ERROR defined). And as you can see, the errors are usually more of a warning than a serious error.

Posted on: 5/1 19:37

Edited by cavemann on 2018/5/1 20:01:55
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Re: Find tool error

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Yes very nice tool, but I get this error on abi-v0 too. Too bad the error does not go to stderr instead, then users would not have to keep clicking to close the requesters.

Posted on: 4/30 15:17
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Re: Controller

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I use the lowlevel library through lib Sdl. The lowlevel library has support for only 7 joystick buttons (I guess that limit was from the old Cd32 controller). Even support for 1 more button would be helpful but support for 12 or 16 buttons would cover most joypads, I think.

The lowlevel library forces a choice between digital (d-pad) or analog support. An extended type, on top of the legacy controller types, would ideally support both. As it is now, I have to compile a custom lib Sdl for games that use xy analog.

It would be nice to have z-axis and rotation support, but to be honest most Sdl games don't need it.

Yes, if I plug in a second joypad, the readings seem to get merged with the input of the first joypad, until I reconfigure Trident. Perhaps there could be a Trident option to load a typical cfg (which would then ask for port, number of buttons, etc).

Also regarding input, many Sdl games (and posix apps) expect and use the right-ctrl key. Sometimes it's a pita to find a workaround, especially if the keys are documented. Imo, having distinct left and right ctrl keys would benefit Aros.

Posted on: 4/20 14:55
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Re: AspireOS 2.0

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Quote:

nikolaos wrote:
I have to use hard compression to fit into the archives and only latest RAR version supports that.


I wonder if it would be possible to have the archive limit raised a little for distros.

Posted on: 2/17 17:09
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