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Re: Anyway thank you kalamatee for all you have done!

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Quote:

cdimauro wrote:
Debugging (and not only) extensions were my "heat in the kitchen", in fact, so I agree with your last sentence.


ok. thanks for your usual self righteous nitpicking wall of text posts. whether you may have your merits or not, hope you are satisfied now.

Posted on: Today 2:25
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Re: ffmpeg

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its not that old ffmpeg and therefore its snot granted that newer version will solve anything. as kalamatee said proper debugging would be the way to go. considering deadwood gave up on it, it likely wont be that easy. i dont see it happening to be honest.

and cross compiling ffmpeg wont take that long. i must do it rather regularly re building odyssey.

Posted on: Today 2:14
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Re: Goodbye and thanks for the support

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one just leaves the net for a weekend and see what gives? as if i knew something will get messed up big time. hate to say that, but with virtually no dedicated developer left this project is dead in the water.

Posted on: Today 1:38
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Re: ffmpeg

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3.0.1

Posted on: 6/16 3:32
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Re: Odyssey web browser future

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Morphos supports QuickTime?

Posted on: 6/16 3:18
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Re: ffmpeg

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I dont remember but i dont think it is that difficult. I might be able to attempt it. In fact i already started. But it isnnt necessarily certain that it will solve anything. Some proper febugging may be worth it. But i dont think anybody will do that

Posted on: 6/16 3:13
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Re: Odyssey web browser future

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no.

neither ppc nor 68k are working currently. they start, but fail on the different stages. there is solutions for the part ot the problems that need to be committed to aros once the binaries are proven working, but there may be some further more general issues,because there is more c++ stuff that fails on m68k since ever.

Posted on: 6/16 2:07
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Re: Odyssey web browser future

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even if this is some kind of a sync problem the software should handle it. perhaps leopard webkit engine mentioned by a siegel does better job. or rather maybe its the problem with how the browser interfaces to video player, which is in /OdysseyWebBrowser/Source/WebCore/platform/mui/acinerella.c
which file seems to have been further developed till 2016 and then abandoned. it has changed so much it cannot be just easily updated. and i dont know about the functionality in question enough to solve it. for instance if ffmpeg is always called as soon media content is there to play or may html5 engine do anything such by itself.

Posted on: 6/16 1:42
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Re: Odyssey web browser future

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Quote:

nikolaos wrote:
You just said it was slow so maybe would help.


i just said that it was slower on a vm machine in comparison to host pc browsers, which goes without saying i think. especially as we dont have support for a number of features such as multicore support (on i386) or specific cases of hardware acceleration that might be expected .

Posted on: 6/15 16:10
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Re: Odyssey web browser future

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Quote:

nikolaos wrote:

Just a notice is that the first version is faster than the last one where you enabled some debug.


actually shouldnt make noticeable difference. i added some printout only in one file to watch the program load. if you think it is slower. take the previous file (odyssey.tar.gz, instead of odyssey.iso) its still there. but much more significant for loading speed is when parsing many huge fonts. just check your font folder for those and try to move them temporarily to some backup dir.

Quote:

I don't know if there are other options when you compile odyssey to enable mmx, SSE or simelar.


dunno. tell me;) i can add specific flags to i386 target, but it might reduce overall compatibility of binary, which id prefer to avoid. besides, we are not for benchmarks here now, we want to make it work without too much people complaining it doesnt, while it would be difficult to find out for me, if its just their system doenst like code compiled with some flag.

Posted on: 6/15 14:55
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