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Kalamatee, more...
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Re: PFS3 support under AROS

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i have been using pfs3 with aros68k, i assume this filesystem should work withother platforms as well. but i have not tested them in this respect.

Posted on: 3/9 10:54
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Re: Yannick's work

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you might consult lunapaint code if you need any hint as to implementation of some of these features (its in contribs), but maybe it is not that good. certainly not very performant as it seems. the advantage is lunapaint has a deep buffer (16bit per component) and therefore handles raw images. i tried to get it working for 68k but never achieved it, even though years ago i almost ported it to afa-os.

im eagerly expecting your zunepaint to find its way to contribs, to be able to check it for 68k ;)

Posted on: 2/28 8:54
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Re: abi v.1 test

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lol;)
has been corrected, judging by the commits..

Posted on: 1/30 9:55
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Re: Converting PNG to IFF

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one word: grafx2! reduce colors and save as lbm.

im still preparing some aros iff theme and icon set, but since there are bit too many possibble approaches to satisfy all prerogatives im still a bit in the forests with it. technically it is working though. should actual icons be needed i think ive been using iconian from aminet.

Posted on: 1/30 9:52
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Re: Compiling HIDD Out of Source Tree

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its definitely better if the driver is included in the source tree, as it can be adopted to eventual changes and maintained even if the original contributor left ;)

as to changes to graphic system, kalamatee is the person to tell.

Posted on: 1/30 2:21
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Re: abi v.1 test

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this is the debug coming from sdl. it should be silenced once the problems with sdl are taken carre of. currently there is one problem with audio thread on 68k, x86 was working allright last it tried, not sure about x64.

Posted on: 1/29 15:50
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Re: Compiling HIDD Out of Source Tree

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i assume you are trying to build an apollo core hidd.

id recommend to build it within source tree as well, as this is what provides you with the whole infrastructure and dependencies. im not sure what advantage would that be not to. even if you are not going to distribute it with aros (but then with what - i mean it would be an aros hidd anyway, or so you want to make it commercial?) im not sure what other package content would you want to add, and what installation would it require except to copy that hidd where it belongs. in case of apollo/vampire it would probably be a kickstart module to be flashed on the board.

i would strongly advise you to join aros developer mailing list. there you will get educated answers first hand.

btw, the graphic subsystem is getting an overhaul just now.

Posted on: 1/29 15:08
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Re: A week in AROS...

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on one of my private builds i updated all the libs, sdlmixer, vorbis, ogg to latest (or almost latest releases) i recall adding the mixer 1.2.12 is only a minor issue, but it wasnt certain that it didnt break anything therefore no commit. need to see if i have diff with me.

Posted on: 1/29 1:39
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Re: The truth about the "ports"

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olaf, if you want to use the sdl programs on 68k you need to disable ahi sound. there is some bug in sdl.library threads implementation which apparently causes a race condition, which effectively leads to program crash with division by 0.

i think i ve found the place, but i dont know how to fix it. i have only reported it to dev ml so far.

Posted on: 1/8 0:41
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Re: Perhaps bring Real3D

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@sabbate

yes, indeed.

Posted on: 1/2 7:13
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