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Re: New to AROS/Old to Amiga

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Quote:

iggy wrote:
Hey, my name is James Igou, and I own legacy Amiga hardware and PPC Macs I use to run MorphOS.
I wanted to look around and see what the state of AROS PPC development was like.


To be honest, iggy, the PPC port has been mostly neglected. It has had a little love recently because someone wanted to run it in Qemu,

Posted on: 5/16 11:21
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Re: aros-exec comes and goes

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I haven’t seen any blank pages so far, so hopefully that’s it.

Posted on: 5/16 10:24
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Re: Bounty system

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Quote:

wawa wrote:
my point is that it is hard to expect that a lot of people have in and out knowledge of amiga os as it is a closed source. there certainly are people who gained such expert knowledge by some exceptional circumstances such as toni developing winuae. but they are rather few and far apart.


Please read what he has asked and what I have said instead of rambling nonsense. I haven't said you need to have intimate knowledge of AmigaOS, but to be familiar with its API's - and particularly how components are implemented on AmigaOS compared to Linux.

Quote:

on the other hand jasons example proves that if you are a talented coder you can be a newbie to the system and yet become a valuable contributor.


How do you know how familiar with AmigaOS Jason was? you are making an unfounded claim to back your argumentative stance. I think you will find Jason understand quite well how AmigaOS differs to other operating systems.

Quote:

therefore i think its worth to encourage people. not everyone needs to mess with aros core components to begin with. and the concepts that differ amiga or aros from say linux can be communicated.


What has "messing with aros core components" have to do with understanding the AmigaOS API's?

Here is the original question again just to help you out, and I quote ..

"Where would you recommend somebody start in trying to understand the AROS code-base on x86?"

There is a saying in English - "A little knowledge is a dangerous thing" and it is particularly true when it comes to touching something as complex as AROS. If you dont even understand the basics of AmigaOS (how shared libraries differ, how everything is based off the concept of nodes/lists) - you will run into a wall, or worse.

Posted on: 5/15 15:14
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Re: Bounty system

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Quote:

wawa wrote:
maybe not everything needs in and out knowledge of amiga os up front. certainly there are references that can be pulled off net, when researching particular subjects.


If you don't understand why amigaos is different to how things work on other operating systems, then you wont understand the aros code base or how components interact. Not only that you will likely mess up code on AROS due to your ignorance, or start bringing unwanted linux'isms etc.

Yes, regardless of what you think - you need to have a grasp of these things to work with AROS effectively (and AmigaOS in general).

Quote:

i got to aros testing amiga-m68k target for its developers. at some point i wanted to debug things better so i learned to compile it and then to make simple modifications to the code. thats about all i can, but i can help a bit i hope.

so maybe fetching and building the source would be a good starting point, you can then see whats there to be improved or implemented or even check the bug reports for what needs to be done yet.


Posted on: 5/15 13:46
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Re: Bounty system

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Quote:

remotenemesis wrote:
Quote:

Kalamatee wrote:

I would love better developer resources (even a separate area of the aros domain such as developer.aros.org) or things like Microsoft’s knowledgebase - but we lack people capable or interested in doing it.

...


AROS has always gone through dips and spikes of interest, and until such time as it becomes complete/stable/feature rich enough to maintain/sustain interest I personally don’t see it changing.


That certainly would happen faster with more devs =)

Where would you recommend somebody start in trying to understand the AROS code-base on x86?


Before anything you should familiarise yourself with the AmigaOS API's (if you aren't already) - since AROS is an implementation of it, and how things work is not the same as Linux/Windows/BSD.

If you are familiar, then it entirely depends what you want to understand about AROS. The source tree is constructed so that the items which would be in the AmigaOS ROM (or other platforms which would use a ROM) are in src/rom, "arch" specific code (e.g. bootstrapping, low level hardware abstractions) are in src/arch, and general "workbench" (the bulk of the OS) items under src/workbench

src/tools contains things which are compiled for the "build" machine, such as the cross compiler toolchain and dependencies.

src/config contains the AROS templates used by metamake to expand macros in the mmakefile.src files, aswell as configuration files used by the build system/sdk.

src/compiler contains some base headers, the crt and some other support libraries.

src/scripts contains files used mostly by the nightly build servers.

Posted on: 5/14 23:44
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Re: aros-exec comes and goes

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The only problem I have with the site is varnish cache server sending blank pages. Would be good to get rid of it (is it really necessary with the low amount of traffic on here?).

Posted on: 5/14 14:48
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Re: Janus-uae 1.4 abi v1

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I think you should ask O1i before doing this. We didn’t want the old version on ABI v1.

Posted on: 5/14 14:41
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Re: DClock 1.6

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2004/3/29 9:54
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Quote:

nikolaos wrote:
Tring to compile running native avi v1 i386 I get this problem.

/RAM Disk/U/DClock> gcc Draw.c Main.c SetAlarm.c Window.c
/Developer/lib/gcc/i386-aros/4.6.4/libgcc.a: file not recognized: File format not recognized


It sounds like something failed compiling the native toolchain, though I would need more information to determine what’s wrong, and just now I can’t really look into it.


Quote:


Kalamtee: I understand with your makefile I need to compile from the source tree. What do I need to change to compile from native?

I get this.
7.Work:AROS-20180513-source> make local-dclock
make: *** No rule to make target `local-dclock'. Stop.

I also tried this:

7.Work:AROS-20180513-source/tools/DClock> edit mmakefile.src
Here I removed aros.config in the include as the compiler did not find it.
7.Work:AROS-20180513-source/tools/DClock> make -f mmakefile.src
mmakefile.src:17: *** missing separator. Stop.
7.Work:AROS-20180513-source/tools/DClock>


It would need the sdk atleast which isn’t yet worked on for ABI v1

Posted on: 5/14 14:10
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Re: DClock 1.6

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Quote:

Yanosh wrote:
@Kalamatee

No, my main pc has an Nvidia graphic card and the other has an Intel GMA integrated one.



I assume the nvidia one is the one displaying incorrectly?

Quote:

Driver Name: PCINative
Direct bus: yes
IÃ? base: 0x0000000
Hardware info: IA32 native direct access PCI driver
Description: Video PC Compatible VGA
Vendor name: NVIDIA Corporation
Product name: GT218 [GeForce 210]
Subsystem: Micro-Star International Co., Ltd. [MSI] : N210 [Geforce 210] PCIe graphics adapter
Used by:
VendorID: 0x10de
ProductID: 0x0a65
RevisionID: 0xa2
Class: 0x03
Subclass: 0x00
Interface: 0x00
ROM Base: 0xfea00000
ROM Size:
IRQ:
Status: IO: no, MEM: yes, Master: yes, PaletteSnoop: no, 66MHz capable: no
RangeList_0: Bar0: Memory at 0xfd000000 (size 0x1000000)
RangeList_1: Bar1: Prefetchable Memory at 0xd0000000 (size 0x10000000)
RangeList_2: Bar2: Memory at 0xfebff000 (size 0x1000)
RangeList_3: Bar3: Prefetchable Memory at 0xce000000 (size 0x2000000)
RangeList_4: Bar4: Prefetchable Memory at 0xfbff0000 (size 0x10000)
RangeList_5: Bar5: I/O at 0xdc00 (size 0x80)



Driver Name: PCINative
Direct bus: yes
IÃ? base: 0x0000000
Hardware info: IA32 native direct access PCI driver
Description: Video PC Compatible VGA
Vendor name: Intel Corporation
Product name: 82945G/GZ Integrated Graphics Controller
Subsystem: Gigabyte Technology Co., Ltd : GA-EG45M-DS2H Mainboard
Used by: IntelGMA
VendorID: 0x8086
ProductID: 0x2772
RevisionID: 0x02
Class: 0x03
Subclass: 0x00
Interface: 0x00
ROM Base: N/A
ROM Size: N/A
IRQ: 5 (A)
Status: IO: yes, MEM: yes, Master: yes, PaletteSnoop: no, 66MHz capable: no
RangeList_0: Bar0: Memory at 0xe2000000 (size 0x80000)
RangeList_1: Bar1: I/O at 0xc000 (size 0x8)
RangeList_2: Bar2: Prefetchable Memory at 0xd0000000 (size 0x10000000)
RangeList_3: Bar3: Memory at 0xe2080000 (size 0x40000)
RangeList_4: Bar4: I/O at 0xb000 (size 0x20)
RangeList_5: IO ranges from a000 to a000

Posted on: 5/14 13:54
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Re: Odyssey web browser future

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2004/3/29 9:54
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Quote:

x-vision wrote:
Quote:

sabbate wrote:
thank you x-vision


Not at all ;) . Kalamatee deserve this and a lot more (I cannot give more atm, but maybe soon I will)


I’ve replied to your pm, and am extremely grateful you are willing to help me out.

Posted on: 5/14 9:59
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