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Re: Folio - text editor

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Quote:

WolfpackN64 wrote:
A bit harsh to describe everything that's not Libre Office as a waste of time.


Not my intention, to sound harsh, but sometimes I think it's better to say what you think it's best, even if it hurts a bit. Resources are very limited. Libreoffice is wonderful and needs to be used as much as possible to become a worldwide alternative ot M$ office (now with that obscene "yearly license") so, why trying to reinvent the wheel? Can you imagine how many people will be attracted and start using Aros on a daily basis if we have Libre Office? I bet thousands

Quote:

Libre Office has a large amount of dependencies that would need to be ported.


I know, and I have a slight idea about how hard it is to port, but it puts more on my side: every developer interested in a word/calc/presentation editor should row in the same direction, no one will get a viable product to fulfill today needs.

And if I was a developer, I would ask myself: what do I want, to be the only dev of a program which almost no one will use, or contribute to something essential and a landmark for the platform which will be remenbered and used forever? ;)

Posted on: 8/20 7:27

Edited by x-vision on 2017/8/20 8:34:46
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Re: Folio - text editor

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Waiting for Libre office, any other option is a waste of time and resources.

Posted on: 8/18 12:33
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Re: Happy to be here...

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Welcome and nice to meet you! developers is just what AROS needs the most, so you are more than welcome and probably you already know you will find good support here for all your doubts & questions.

Posted on: 5/4 3:52
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Re: Perhaps bring Real3D

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hi Sabbate,

Sometimes it's difficult to understand what you really mean. Who is porting Real3D to Aros? are they? will they finish porting Real 3D to Aros before a new version?

In that case, which version will they port? or do you mean that they will finish a new version of the program, and then port it to aros?

I am really interested in this subject because, now that aros can use whatever processor and memory is available, I hope it starts to have some 3D packages options. It is perfectly possible to have Real 3D and Blender someday. Many thanks in advance for managing this.

Posted on: 4/17 5:48
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Re: Aros 64

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Quote:

paolone wrote:
Yesterday's AROS running on a 12-core AMD Ryzen R5-1600X based virtual machine:

https://youtu.be/4is9ZHeFfIs

sweet.


Impresive! can´t wait to test an abi1 64 smp distribution with software

Posted on: 4/15 13:22
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Re: A week in AROS...

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Quote:

deadwood wrote:
Week of March 29th:
- Crash in Decoration has been fixed (Kalamatee)
- Task list refresh problem in SysMon has been fixed (Kalamatee)
- Boot-time crashes fixed in x86_64 AROS kernel (mschulz)
- Timeouts in ahci.device have been increased (DizzyOfCRN)

Note: This is the last post in "A week in AROS" from me. Unfortunately I have not been able to find a person interested in continuing this work.


what does it require to take the task? I would do it, but I'm no developer

Posted on: 4/3 14:30
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Re: How far is AROS to support VULKAN?

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Quote:

Kalamatee wrote:
Quote:

x-vision wrote:
[quote]
Kalamatee wrote:
[quote]
x-vision wrote:
[quote]
Is it difficult to recompile?


Quite a PITA.



LOL, hope it can be done at some point

Quote:



The amount of work/effort to do that is quite a lot, and with the the things I have on my agenda atm, I don't have time to invest in that just yet.

Softpipe and IntelGMA use the newer code so for instance doom3 runs a little better on them (some gfx issues with the current code on trunk disappear completely, like the doom3 logo)

see https://github.com/Kalamatee/mesa


Sadly I am not programmer. I am videogames developer , but just designer and producer (here our latest project - no spam, we are not selling it yet - https://www.youtube.com/watch?v=rWhpDNkyqdc ) and I dream of the day when I can port our developments to AROS. I would regardless of the profitability, just to support the platform, but for that I would need Unity 5.

I know that's an objective out of the scope for the moment, so I would be happy if at some point we could just have vulkan and Blender. That would be enough to produce some appealing games.

Posted on: 3/25 16:58
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Re: How far is AROS to support VULKAN?

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Quote:

Kalamatee wrote:
Quote:

x-vision wrote:


https://www.khronos.org/vulkan/adopters/

Vulkan is a very important step in the graphics development of AROS

Are there any requirements that can make it very dificult to port at this point?

Having our own implementation would cetainly improve performance, graphic development, and porting of apps & games


I've partly ported bits of vulkan when getting mesa 17 built, however the the driver code mostly needs libdrm related bits, so I haven't gone near it yet.


Thanks for the info kalamatee. This one I presume: https://dri.freedesktop.org/libdrm/

Is it difficult to recompile?

But most important: Is an update of the graphic drivers and/or libraries on your near future agenda?

Posted on: 3/24 5:32
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How far is AROS to support VULKAN?

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https://www.khronos.org/vulkan/adopters/

Vulkan is a very important step in the graphics development of AROS

Are there any requirements that can make it very dificult to port at this point?

Having our own implementation would cetainly improve performance, graphic development, and porting of apps & games

Posted on: 3/24 4:13
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Re: Perhaps bring Real3D

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Thank you very much for the progress report. I always loved Real 3D, so I am very excited that you could bring it to aros with up to date features

Posted on: 1/1 4:59
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