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Re: B4GL and B4SDL ?

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2005/8/17 16:00
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I have only the Linux-hosted version of AROS where it runs very fluent.

If anyone wants to try my build:
http://www.mazze-online.de/files/sge2d-20110122.zip

Posted on: 2011/1/30 8:27
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Re: B4GL and B4SDL ?

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2009/10/24 10:31
From Finland
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Quote:

I have only the Linux-hosted version of AROS where it runs very fluent.
If anyone wants to try my build:
http://www.mazze-online.de/files/sge2d-20110122.zip

Here it runs fluent, if mouse pointer is moved around the screen...
(native acer one netbook)

something wrong in SDL events/timing handling?

Posted on: 2011/1/30 9:33
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Re: B4GL and B4SDL ?

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2009/9/27 22:09
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Thanks mazze, and btw thanks for the zaphod port... very useful.

And thanks agnosent. On my lowly gf6200, particles and fade effects run with slight hesitations. And in the c++ demo, I did notice some clipping on the bottom of the rotating sprite.

But Sge2d looks like a must for any Sdl coder. Particles, fade effects, font effects, sprite rotation, collision, anim banks, pathfinding. All cool... did I miss something? And please consider releasing any future games for Aros too.

And sami, I think you hit the nail on the head. Sdl could use some tlc on Aros.

Posted on: 2011/1/30 10:53
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