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Re: @BSzili porting request :-)

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Great. I'm already done with Retrobattle, I just didn't have enough time to test it properly. However I played through 2 levels, and it surpassed my expectations. This game is serious fun

Posted on: 2012/10/4 9:48
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Re: @BSzili porting request :-)

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Looks boring :) But looks can deceive :D When will we be able to test it?

Posted on: 2012/10/5 4:26
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Re: @BSzili porting request :-)

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That's what I thought before I tried it. Mario Bros., eat your heart out!
I'm going to upload it in a day or so.

Posted on: 2012/10/5 4:40
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Re: @BSzili porting request :-)

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Quote:

This game is serious fun


Confirmed.
(played linux version)

Posted on: 2012/10/5 5:03
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Re: @BSzili porting request :-)

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The AROS version is now in the archives.

edit: Plus FeeSynd updated. This is a non-debug build, and I also added an SDL_WM_GrabInput(), so the cursor won't leave the window. This should make the game much more playable in windowed mode.

Posted on: 2012/10/5 7:16

Edited by BSzili on 2012/10/5 8:40:03
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Re: @BSzili porting request :-)

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BSzili: thx,that game is genious :) My kind of game. Is there a way to go fullscreen. I rem.. in some SDL that ALT + Enter goes fullscreen, but seams not to work in this game.

Posted on: 2012/10/5 9:15
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Re: @BSzili porting request :-)

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A quick look through the code revealed, that you have to press F to get into fullscreen mode The manual doesn't mention it anywhere.

Posted on: 2012/10/5 10:24
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Re: @BSzili porting request :-)

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Quote:
FeeSynd updated.

fullscreen crashes but window mode is fine and playable..

Another game that looks like doing well on other camps..
http://www.netpanzer.org/

Posted on: 2012/10/6 8:47
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Re: @BSzili porting request :-)

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Can't reproduce, fullscreen works here. Is this VESA, or some native driver?

Posted on: 2012/10/6 8:55
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Re: @BSzili porting request :-)

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intelGMA...........native...

Posted on: 2012/10/6 9:07
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