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AROS Shotofop alpha 0.01
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Posted on: 2009/7/8 4:33
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Re: AROS Shotofop alpha 0.01
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Ahahaha! Great! "Shotofop" made me laugh for a while. Good attempt, anyway, and useful tool! I hope it to become great in the future. Anyway, I'd avoid to use original photoshop's icons for tools...

Posted on: 2009/7/8 4:40
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Re: AROS Shotofop alpha 0.01
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Posted on: 2009/7/8 4:41
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Re: AROS Shotofop alpha 0.01
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@Paolo:
Yeah, you are right, I have a graphic designer friend already sitting over some new icons for the toolbar and rest.

I guess for testing it now it's okay though.. ;)

Posted on: 2009/7/8 4:43
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Re: AROS Shotofop alpha 0.01
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How awesome!

The one program i would miss if i switched to aros fulltime!

Posted on: 2009/7/8 4:48
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Re: AROS Shotofop alpha 0.01
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On which photoshop version this software is inspired ?

Posted on: 2009/7/8 5:05
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Re: AROS Shotofop alpha 0.01
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Nice name... ;)

Really hope you get it going!...
Excelent work so far - really reminds Photoshop...

Posted on: 2009/7/8 5:06
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Re: AROS Shotofop alpha 0.01
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I always like very simply progs like default "mspaint" in the winxp. Becouse sometime i just need load image, and just remove some parts and save. Or just modify it _a_very_little_ (like scratch).

Hope this beta-version already can do cutting/save. Thanks anyway for.

ps. tested. looks very nice for the first alpha. have some bugs still (if i do rotate, and image start to be as i need, and then press on it by mouse - image flip back to previous step). But in general software are nice. Having photoshop on aros (or kind) will bring many artist coming to aros itself.

@author
how many time you already spend to make this one beta-version ? you do you from the scratch, or it based on some opensource projects ? Did you use (or will use) aros-specific only thinks (like zune) ? (ask about becouse will be cool to have it ported to aos3/aos4/morphos).

Posted on: 2009/7/8 5:17
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Re: AROS Shotofop alpha 0.01
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Quote:

Steril707 wrote:
@Paolo:
Yeah, you are right, I have a graphic designer friend already sitting over some new icons for the toolbar and rest.

I guess for testing it now it's okay though.. ;)


Congratulations and well done ! You have a cool project. I will test it if I get my AROS machine running when I'm home.

Posted on: 2009/7/8 6:05
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Re: AROS Shotofop alpha 0.01
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Quote:

kas1e_ar wrote:

ps. tested. looks very nice for the first alpha. have some bugs still (if i do rotate, and image start to be as i need, and then press on it by mouse - image flip back to previous step). But in general software are nice. Having photoshop on aros (or kind) will bring many artist coming to aros itself.

Yeah, noticed that bug as well, good to hear that stuff, if you find more let me know.


Quote:

@author
how many time you already spend to make this one beta-version ? you do you from the scratch, or it based on some opensource projects ? Did you use (or will use) aros-specific only thinks (like zune) ? (ask about becouse will be cool to have it ported to aos3/aos4/morphos).


I spend around one and a half weeks, most of it was framework design (windowhandler, filerequester class, my own gadgethandler etc) and getting used to intuition though. The actual draw functions were like 2 days time spent maybe.
I want to design the Framework in a way that i can re-use the whole thing on other apps that I have in mind at the moment as well, so that takes some time.


I use Cairo for Graphicshandling and Intuition for getting Mousepositions and Windowhandling & Filerequesting, but will definitely try to get some Muizune into the project for some request windows (new Canvaswindow height and width, stuff like that), for that seems to be the fastest way to get that done.

The rest is completely written by me.

As for porting to other Amigasystems, well, I guess this needs to grow to a certain point where it is usable in a way, and then I might contact somebody who'd like to port it. Using Cairo probably closes MorphOS out, if I am informed correctly, and I don't know if Cairo is available for Developers on A-OS 4.1 (I know their Workbench uses Cairo off course).



@Demether: No special version of PS that i have on my mind. It's more about the general feel and workflow, which is kept through all versions.

Posted on: 2009/7/9 2:20
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