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Re: openra (Red Alert) |
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RedAlert repackage
http://serk118.blogspot.co.uk/ http://www.portacall.org/downloads/Raros.lha Installer builds a complete package of RedAlert on aros... http://www.portacall.org/downloads/raprogress.jpg if run by icon i get Stack Extend Out Of Range and dont know why.. (http://www.portacall.org/downloads/raCrash.jpg) Works -------- set stack 20000 or more less openredalert once loaded hit key v / b / n /m to enable cheat..
Posted on: 2013/11/4 2:56
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Re: openra (Red Alert) |
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Due to my interest in buying commercial games that have been open sourced or have open source remake engines available I bought C&C: The First Decade a few days ago (basically a compilation dvd with c&c, red alert, Generals, Tiberian Sun, etc.)
Hopefully the data files are unchanged so I can use them with this and freecnc on AROS :) For an alternative platform with relatively few developers AROS has become a pretty reasonable gaming platform.
Posted on: 2013/11/4 7:06
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Re: openra (Red Alert) |
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Quote:
I bought C&C CD while trying to port this and yes data files do work..
Posted on: 2013/11/5 1:11
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Re: openra (Red Alert) |
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The installer works here. I just set the icon stack to 200000 (5 zeros) and it runs. Except those little reds still kick my arse. Thanx for cheat codes, I'll give them a try. ![]() Edit: I'm still not able to complete a mission. The game has some error messages. Maybe, not the right version. Here is a part of the log. Quote:
Posted on: 2013/11/7 14:04
Edited by cavemann on 2013/11/8 6:35:04
Edited by cavemann on 2013/11/8 6:38:30 Edited by cavemann on 2013/11/8 6:44:08 Edited by cavemann on 2013/11/8 6:47:42 |
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Re: openra (Red Alert) |
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Thank you for the new version serk.
Quote: serk118uk wrote: works splendid :thumbsup: Quote: serk118uk wrote: Quote: cavemann wrote: I must be the oddman out again ![]() Quote: cavemann wrote: I _am_ able to complete a mission. I do seem to remember from previous release that sometimes on mission end the game crashes or gets stuck. Dunno if it is aros related or engine related. At least it appeared pretty random to me. red: sorry, as i wanted to get to the point of finishing a mission to be able to post a picture of it, i came across a bug -> see picture.
Posted on: 2013/11/8 19:21
Edited by magorium on 2013/11/8 20:42:41
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Re: openra (Red Alert) |
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Just going with --> debug.log
-- fixed line 595 from player.cpp (well i think and not too sure so please try) -- wget http://www.portacall.org/downloads/openredalert magorium+cavemann Please try this version and report back here.. Also change --just to test.. -------------- Bpp=16 to Bpp=8 and OpenGL=1 to OpenGL=0 Thanks.. edited ------- when unit ready hit key c so you can place them. just finished level 1 and playing level 2. I will upload another executable by some time tomorrow afternoon..
Posted on: 2013/11/10 6:04
Edited by serk118uk on 2013/11/10 10:59:13
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Re: openra (Red Alert) |
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I think I figured out the problem. I'm clicking on start new game instead of skirmish. Sorry for the confusion.
Posted on: 2013/11/10 12:33
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Re: openra (Red Alert) |
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I am glad to hear that you can start the game now.. on my tests ------------ skirmish works. start new game also works... magorium did you test the new executable? the game runs really smooth on my acer aspire + eeepc900 + igma+sound.
Posted on: 2013/11/11 7:00
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Re: openra (Red Alert) |
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@serk118uk
Sorry, but no. I was not able to test the new executable yet. I wanted to have an answer ready before i posted this msg, but another day has ended (yet again). I will try asap and report back. thank you.
Posted on: 2013/11/11 14:29
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Re: openra (Red Alert) |
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Quote:
If you have not downloaded yet oops sorry another build just uploaded wget http://www.portacall.org/downloads/openredalert and delete the debug.log for fresh start, I even got the video part working without the sound but still buggy and disabled that for the momment.. a screenshoot http://www.portacall.org/downloads/rraa.jpg
Posted on: 2013/11/11 15:46
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