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AROS Shell Issues on Icaros Desktop

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5/2 17:15
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I've noticed a few things about the shell in Icaros Desktop. First, when displaying large amounts of text in the shell then minimizing, or iconifying then opening it to the previous size again the contents of the shell are missing! It is as if the shell window contents were invalidated but when restored to its previous size it wasn't repainted to the screen! Is that a problem with Graphics Library? Or my graphics driver? (Nouveau). And if I decide to paint parts of my own user interface would that suffer from the same re-paint problems?

In other applications on other operating systems that I'm familiar with these operations are handed in the "OnPaint" so that when a window is minimized then maximized it gets repainted, especially when it is "discovered" after being behind another window and brought to front. How is the OnPaint operations handled in AROS? Can elements of the user interface for my programs be custom painted in "UserPaint" mode? I may have to do a few Graphics Library Experiments in the near future.

Posted on: 5/16 12:55
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Re: AROS Shell Issues on Icaros Desktop

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2016/8/16 0:09
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Quote:

miker wrote:
I've noticed a few things about the shell in Icaros Desktop. First, when displaying large amounts of text in the shell then minimizing, or iconifying then opening it to the previous size again the contents of the shell are missing!

It is a known 'problem', although i am not sure it is listed in the bug-tracker.


Quote:

It is as if the shell window contents were invalidated but when restored to its previous size it wasn't repainted to the screen! Is that a problem with Graphics Library? Or my graphics driver? (Nouveau). And if I decide to paint parts of my own user interface would that suffer from the same re-paint problems?

The AROS (Amiga) shell is a bit different then you perhaps might be accustomed to.

There is no 'text'-mode, and so the AROS shell is based on graphical output. But the handling of the contents is text-based and is handled by something called con-handler (con: device).

afaik it isn't driver related or even graphics library related. The console just needs some fixing in order to get rid of some of its current 'flaws'.

Posted on: 5/16 15:11
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