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Lunapaint v0.1 is out |
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Lunapaint v0.1 is now out for you all to try!
![]() It is a bit memory hungry and it is unoptimized, but try it and tell me what you think. I'm immediately going on towards v0.2, but don't hesitate to send me some emails with your ideas. * http://sub-ether.org/lunapaint/ The file will be mirrored at http://www.resistance-hq.com later on. This is the first release by RSE on AROS, although a bit uncoordinated... Contact _4play_ for more information on that! Long live Aros!
Posted on: 2006/3/14 10:01
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Re: Lunapaint v0.1 is out |
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Did you read the ReadMe? You need at least 96 MB ram available to Aros...
Posted on: 2006/3/14 10:56
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Re: Lunapaint v0.1 is out |
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2006/1/26 20:07 From Poland/Belchatow || Polska/Be?chatów || Look on Frappr
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i have 128, but i will incerse
Posted on: 2006/3/14 11:04
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Re: Lunapaint v0.1 is out |
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GREAT!
Now its working! But why it needs so much memory?
Posted on: 2006/3/14 11:06
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Re: Lunapaint v0.1 is out |
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Hehe, I'm fixing it now. Sloppy programming from my side. I'm using too big buffers for offscreen data, that's all.
Posted on: 2006/3/14 11:11
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Re: Lunapaint v0.1 is out |
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System clipping is not working? [if it is something like that]
I mean, to use the system functions to recorver the offscreen data.
Posted on: 2006/3/14 11:54
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Re: Lunapaint v0.1 is out |
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2005/8/17 15:57 From Germany
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I've made a quick test.
When clicking on a button for a modus (draw, line, circle) then the button should be drawn in pressed state. After a selection in the tool window I have to activate the drawing window before I can draw something.
Posted on: 2006/3/14 12:43
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AROS - Make code, not war
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Re: Lunapaint v0.1 is out |
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Guest_
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Great work!
I tested it, and it is working great. ![]()
Posted on: 2006/3/14 14:12
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Re: Lunapaint v0.1 is out |
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Home away from home
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Joined:
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Posted on: 2006/3/14 14:15
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