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WinUAE v4 Series

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2012/4/16 8:41
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Update beta 7:

- Added debugger 'ex' command: 'e' command with extended data: last value written and PC of CPU or Copper when value was written.
- UAEGFX RTG 15/16/24-bit graphics corruption fixed (b1).
- If multimonitor mode and aviout/screenshot: capture/record from window that has focus.
- Added horizontal doubling to Cirrus Logic emulation, enabled if screen height * 0.75 >= width. Keeps aspect ratio if CGX doublescan graphics mode is configured.
- Native screen OSD was drawn twice in some multimonitor configurations, also could have caused crashes or some other weird behavior.

Extended precision host FPU mode updates:

- Some FPU instructions used wrong precision.
- Supports divbyzero, underflow, overflow and inexact2 status bits and exceptions. Only in non-JIT FPU mode. (and no software really cares)
- FCMP uses softfloat comparison code if more compatible is enabled (FCMP can't be directly mapped to host FPU), if not, it uses simple and quick test. (Difference: infinities, nans etc.. special cases only work in more compatible mode. No normal programs care, as usual)
- Uses softfloat routines for rarely used functions (most trigometric, fexpman, fscale etc). Previously: extended to double conversion -> c-library math function -> double to extended conversion. Which probably wasn't noticeably faster.

I think this is good compromise between speed and accuracy, commonly used operations use native code (that native FPU supports directly, x86 FPU does not directly support all operations that 6888x supports), complex and rarely used operations use softfloat code.

NOTE: Host FPU extended precision FPU emulation is now enabled by default and always overrides config file saved 64-bit mode. If something works strangely, load your config, change FPU mode to 64-bit/softfloat and try again: if it fixes the problem -> report the problem immediately.

WinUAE 4.0.0 Beta 7 : Download

WinUAE 4.0.0 Beta 7 (64Bit): Download

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Posted on: 5/1 22:08
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Re: WinUAE v4 Series

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2012/4/16 8:41
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Update beta 8:

- CL horizontal doubling used wrong width size, fixed buffer overflow (b7).
- CL horizontal doubling multiplier changed to 9/10. Old value missed 320*200 resolution.
- 64-bit host FPU FMOVECR constants that didn't fit in double were clamped to max when they should have been set to infinity.
- All logarithmic and trigonometric functions now use assembly code from existing JIT functions in new 80-bit host FPU mode. This should be feature complete now.
- Multithreaded RTG now only does color conversion/copy in separate thread, present() is done in main thread because of possible thread safety problems.
- Added quite pointless power led switches off/dims misc panel option. Affects OSD power led and D3D led overlay power led brightness.


WinUAE 4.0.0 Beta 8 : Download

WinUAE 4.0.0 Beta 8 (64Bit): Download

Posted on: 5/8 6:08
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Re: WinUAE v4 Series

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WinUAE 4.0.0 Beta 12

- Don't allow lagless vsync in normal windowed mode.
- Hide lagless vsync slice count in GUI if lagless vsync is not selected.
- Fixed crash if screen mode open failed and error dialog was shown. (b11)
- D3D11 fullscreen mode opened in primary monitor if selected non-default monitor was connected to another GPU.
- New debugger didn't load 3.1 (and probably older) amiga.lib files.
- Added debugger_options config entry, currently only supported sub entry is pathprefix=x where x is string that gets appended to stabs source file paths.
- Try harder to find working path for stabs source files and when working path combination is found, remember it instead of enumerating all possible variants every time source file is loaded.
- uaedbg now breaks to debugger when debugged application causes unhandled exception via tc_TrapCode.


WinUAE 4.0.0 Beta 12 : Download

WinUAE 4.0.0 Beta 12 (64Bit): Download

Posted on: 6/5 15:20
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Re: WinUAE v4 Series

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WinUAE 4.0.0 Beta 13 (Hopefully final next week)

- Toccata sound was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Returning back to D3D11 fullscreen from GUI didn't automatically recapture mouse. (b12)
- Debugger f was broken.
- Corrupted OSD graphics (if OSD was enabled) and extra dark/bright line was drawn at the bottom of display in lagless D3D11 fullscreen mode after exiting GUI.
- Second to last line was not drawn in lagless mode. Very last line is invisible by design.
- FMOVE and FMOVEM to memory didn't check if destination addressing mode was invalid (PC relative) and didn't generate F-line.
- FMOVE to control register didn't check if more than 1 control register bit was set which is also invalid and should generate F-line.
- FMOVEM to (An)+ and from -(An) are invalid.
- Softfloat FABS and FNEG didn't handle infinity correctly.


WinUAE 4.0.0 Beta 13 : Download

WinUAE 4.0.0 Beta 13 (64Bit): Download

Posted on: 6/13 4:12
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